![]() ![]() ![]() Head back down to the room, and proceed onwards. Jump up the hole and Jump up the large steps and enter the blue hatch to find a room with machines which will refill both your Energy and your Missiles. When you enter the next room shoot the block above the hatch you entered from. Enter the door behind where it once stood. ![]() Dodge these until you reach a Kraid-like enemy, 2 or 3 Missiles will dispose of this enemy. As you approach the far side thorns will be fired at Samus. Enter the blue which will lead to a long green room. Bomb this patch of ground to reveal a passage that will lead to a blue hatch. Half-way through this room you will see a damaged piece of ground (it is black unlike the rest of the green suroundings). Save your data and head back to the room with the steps. Bomb the bottom step to reveal a passageway which leads to a Save Room. Head to the end of this room until you can see a couple of steps leading to a dead end. At the end of this passage there will be a blue hatch in the ceiling, enter this hatch. There will be a grey hatch at the bottom which you cannot enter, bomb the wall opposite the hatch and enter the newly made passage way. To the top right there is an opening in the form of a monsters head, Its mouth leads to a passage, enter the passage and follow until you reach a blue hatch.Įnter the blue hatch in to a green room, shoot the ground to make a passage and drop down. Enter the passage created using the Morph Ball ability. Instead shoot the block in the wall opposite the blue hatch with the Super Missile. When you reach the elevator DO NOT use it. Now head back to the way you came to the elevator that leads to Norfair. Within you will find a Chozo statue holding a glowing sphere. When you reach the top use the Morph Ball to enter the passage and bomb the blocks to reach the green hatch. Shoot the cracked block and jump up into the concealed area. Instead look above the blue hatch where you will see a cracked block. Head to the far side of this room until you come to a blue hatch- DO NOT ENTER THE BLUE HATCH. Head back up to the elevator and then head back to the room with the claw-like enemies in the water. It will require two wall jumps so practice will be necessary. Note that you can get the Spazer earlier by learning the "Wall Jump" technique (somewhat difficult to perform) and shooting out the block concealing, and wall-jumping on the side of the wall to reach above the platform. ![]()
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